Activity 15.3 Students’ voices

Digital technology has brought about improvement in accessibility. In one of the videos, Neal Ewers of the Trace Research Center works on whether application software work well with screen readers. Whilst I was using a screen reader I was not able to think from the perspective of a blind student e.g. It never crossed my […]

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Defining Accessibility

Accessibility means that where possible, individuals with different needs and backgrounds  may participate and engage with their surroundings. Society in general is responsible in providing an accessible environment. The educational context, irrespective of what disabilities students may have, is accessible by all students, thus everyone involved without building new barriers, need to provide a learning […]

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Week 21 & 22 – A3b NSF cyberlearning report

Report available: http://www.nsf.gov/pubs/2008/nsf08204/nsf08204.pdf Following are some main points extracted from this report; Report’s scope work spans the STEM disciplines (science, technology, engineering, and mathematics) and the social, behavioral, and economic sciences as they intersect with education and the learning sciences. The arts and humanities are outside the scope of this report. Focus of report is […]

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Week 18 – A2 – Education 2.0 ?

TLRP-TEL 2008 Report Education 2.0? Designing the Web for Teaching and Learning Crook mentions ‘virtualisation of exchange practices’. I may say that what is done in the real world is nowadays imitated in the virtual world. This is possible because web 2.0 innovations allow interaction, collaboration and sharing. Whilst reading Carr’s ‘Learning and virtual worlds’ […]

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Weeks 13 & 14 – A1a: The learner experience

LEX project This project focuses on both formal and informal learning. The study focused on three main issues: characteristics of effective elearners beliefs and intentions strategies for effective elearning. “The findings demonstrate that technologies are now core to students’ learning.” “Students made extensive use of personally owned technologies including mobile phones, laptop computers, personal digital […]

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